Level
2nd
Casting Time
1 Action Ritual
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

You magically transform a potion you touch into a magic potion of the same rarity level.

When the spell is cast, you must pass an Intelligence check to determine if the transformation was successful. The DC for the check is determined by the rarity of the potion you are attempting to transmute. Characters proficient with Alchemists' tools may add their proficiency bonus. On a failure, the potion loses its effect and becomes an inert vile of foul-tasting water. Attempting to make a "blend" is possible, but the check is made with disadvantage. The player still rolls on the potion miscibility table (DMG p. 140) as normal.

Common- DC 10
Uncommon- DC 15
Rare- DC 20
Very Rare- DC 25
Legendary- DC 30

Available For: Wizard

Moondog