Level
1st
Casting Time
1 Action
Range/Area
Self
30 ft.
(30 ft. )
Components
S
Duration
Special 1 Round
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Necrotic
You attempt to charm all creatures within range. They must make a Wisdom saving throw, and do so with advantage if you or your companions are fighting it. If they fail the saving throw, they are charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creatures begins to dance, and take 3d8 necrotic damage as they wither.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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2/27/2020 11:28:56 PM
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3
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0
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Coming Soon
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