Level
7th
Casting Time
1 Action Ritual
Range/Area
Touch
Components
V, S
Duration
Concentration 1 Hour
School
Transmutation
Attack/Save
CON Save
Damage/Effect

You endow someone with arcane might and prowess. Until the spell ends, they gain the following benefits:

  • The target gains advantage on Charisma (Intimidation) checks.
  • The target gains a flying speed of 40 feet.
  • The target gains a +4 bonus to AC and Saving Throws.
  • When they take an action, they can instead choose to use their bonus action.

Immediately after this spell ends, the target must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

VileShark

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