Level
5th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 5 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect

You use alchemy to fortify yourself and to infuse you with power. For the duration of this spell, you deal an extra 2d4 damage of the weapon's type when you hit an enemy with a melee weapon attack. You also gain 10d2 temporary hit points which last for the duration, and until the spell ends, your Strength and Constiution scores cannot be lower than 22. You also gain resistance to all nonmagical damage.

If you cast this spell using a 6th level spell slot or higher, increase the bonus damage by 1d4 and the temporary hit points by 2d2 per spell slot level above 5th.

* - (An iron plate)

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Shavarathspawn