Level
3rd
Casting Time
1 Action
Range/Area
60 ft. (5 ft. )
Components
S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Combat (...)

You transform yourself into a ball of electric energy. Choose a point in range that you can see, you rush to this point in a straight line. Any creature in your path must succeed on a dexterity saving throw or take 3d 10 lightning damage, on a successful save they take no damage.

 When you cast this spell using a spell slot of 4th level or higher, the damage increases by 2d10 for each slot level above 3rd. 

* - (An orb made of electrum. )

Spell Tags: Damage Movement Utility Combat

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy)

Beefchief

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