You perform a special tea ceremony that is infused with magic, the beneficial effects of which will set in after all of the tea is consumed. Up to 8 creatures can partake of the tea, including the caster.
For the next 4 hours, a creature that partakes of the tea ceremony gains a benefit dependent on the type of tea used as the material component:
Black Tea: When the creature makes its first Charisma saving throw, it can roll a d4 and add the number rolled to the save.
Dark Tea: When the creature makes its first Dexterity saving throw, it can roll a d4 and add the number rolled to the save.
Green Tea: When the creature makes its first Constitution saving throw, it can roll a d4 and add the number rolled to the save.
Oolong Tea: When the creature makes its first Wisdom saving throw, it can roll a d4 and add the number rolled to the save.
White Tea: When the creature makes its first Intelligence saving throw, it can roll a d4 and add the number rolled to the save.
Yellow Tea: When the creature makes its first Strength saving throw, it can roll a d4 and add the number rolled to the save.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the die increases by one step for every two slot levels above 1st: d6 at 3rd, d8 at 5th, d10 at 7th, and d12 at 9th.
* - (tea worth at least 1 gp, which the spell consumes)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/1/2020 1:25:44 AM
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Coming Soon
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