With a wave of you hand, you condense moisture in the air around you to materialize a mass of clear, fresh water, quickly hurling it a creature or object within range. Make a ranged spell attack against the target.
On a hit, the target suffers 1d10 bludgeoning damage. Targets hit by this spell gain fire resistance against the next fire damage attack but gain vulnerability against the next lightning damage attack. The lightning vulnerability and fire resistance are canceled once the target has suffered a lightning or fire damage or if the target has not suffered fire or lightning damage before the end of its next turn.
The spell creates more than one water blast when you reach higher levels: two blasts at 5th level, three blasts at 11th level, and four blasts at 17th level. You can direct the blasts at the same target or at different ones. Make a separate attack roll for each blast. Fire resistance and lightning vulnerability does not stack up.
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