Level
3rd
Casting Time
1 Action
Range/Area
Self 10 ft.
Components
S, M *
Duration
1 Round
School
Conjuration
Attack/Save
None
Damage/Effect
Teleportation

As an Action, you can drive your magic weapon into the ground, instantly creating a 10 ft. diameter circle of teleportation. Lasting 1 round, all who enter the circle, are teleported to an unknown location determined by the DM. Once this ability is used, the weapon is destroyed.

* - (Equipped Magic Weapon which is consumed.)

Spell Tags: Teleportation

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Arcana Domain Ranger (Legacy) - Horizon Walker

Empi3

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