Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
S
Duration
1 Round
School
Enchantment
Attack/Save
INT Save
Damage/Effect
You point at one creature within range and draw a sigil in the air in front of you. The sigil springs into exsistance in front of the face of that creature in a brightly glowing, undulating form. The creature must make an intelligence saving throw or be distracted by the sigil. As a result the creature suffers disadvantage on its attack rolls for that turn. After the creatures turn, this sigil disappears.
On a successful save, the sigil dissipates with no effect.
This spell has no effect on creatures that are blind or have no eyes.
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Posted Mar 12, 2021Ok spell, wording could be better.