Level
4th
Casting Time
6 Actions
Range/Area
Self
Components
V, S, M *
Duration
Until Dispelled
School
Conjuration
Attack/Save
None
Damage/Effect
Glowing yellow armor appears around you, making your AC 20 and Your unarmed strikes +6 and 2d8, plus making your strength 19. It is up to the Dungeon Master how much health the suit has. You may use no weapons while in this form. At 20 Level, your suit gains Yellow wolverine claws, +6 to hit 2d10 damage.
* - (A peice of metal, the stronger the metal, the stronger the armor. )
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