Level
4th
Casting Time
1 Action
Range/Area
60 ft. (20 ft. )
Components
V, S, M *
Duration
Concentration 5 Minutes
School
Necromancy
Attack/Save
STR Save
Damage/Effect
Combat (...)

Wisps of negative energy flow from your pores, nose and mouth and towards a targetted area, the energy will solidify in a 20 foot sphere around that area, encasing any creature within that radius inside, trapping it. In order to escape, it can use an action to make a strength saving throw and attempt to force their way outside of the cocoon, if they succeed, they are free once more.

Whilst a creature is trapped inside of the cocoon, they begin aging rapidly as their bodies become wrinkled and weak, for every round started inside the cocoon, their strength, dexterity and constitution scores all drop by 1 point and they take 3d10 necrotic damage. 

Once, or if, a creature manages to escape your cocoon, their stats will slowly return to normal over the same amount of turns they spent suffering within the cocoon, example being if they spent 6 rounds in the cocoon having their scores lowered by a total of 6, it will take 6 rounds outside of the cocoon to repair them. If any of their scores reach 0 whilst within the cocoon, however, they will die.

At higher levels: for every level above 4th the spell is cast, the damage will increase by 1d10, every level above 7th the spell is cast, their ability scores drop by 1 more.

* - (The aged corpse of any mammal)

Previous Versions

Name Date Modified Views Adds Version Actions
3/2/2020 6:00:33 PM
0
1
5e
Coming Soon

Spell Tags: Damage Debuff Combat

Available For: Wizard (Legacy) - School of Necromancy (Legacy) Cleric (Legacy) - Death Domain Sorcerer (Legacy) - Shadow Magic (Legacy)

ThouAverageBrit

Comments

Posts Quoted:
Reply
Clear All Quotes