Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

You summon a spirit of another real in the shape of a totem within range. The totem acts on your turn depending on what totem you summon. The totem has an AC of 14 and 20 Hit Points. You have the choice of the following three:

Dastrak:

You create a small thick totem with horrifying faces on it. Each round on your turn the totem fires at a random hostile creature, unless you tell it otherwise. The totem shoots out a dark black and green dart at an enemy. Dastrak has a range of 60/120 and it has an attack bonus equal to your spellcasting bonus and deals 4d6 poison damage on a hit.

Neiti:

You summon a totem made of bright silver in the shape of a dragon. Every creature you choose within 30 ft of the totem gains a boost to their attacks. For the duration, or until the totem is destroyed, everyone you choose within range gains +2 to their attack rolls and damage rolls. Once a creature leaves the area around the totem they lose the buff. You can use your action on your following turns to reuse the totem and give the buff to other creatures or reset the buff. This effect does not stack.

Gadriel:

You create a totem made up of bright light. Everyone in a 30 ft radius around the totem gains temporary hit points equal to twice the casters level. This bonus lasts until you lose the temporary hit points or until the totem is destroyed. When a creature re-enters the area, after they have already had the buff, they regain the temporary hit points. This effect does not stack.

* - (A chip of a totem)

Available For: Cleric (Legacy) Druid (Legacy)

DndMaten

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