Level
3rd
Casting Time
1 Action
Range/Area
120 ft. (20 ft. *)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
CON Save
Damage/Effect
Cold

Until the spell ends, razor sharp shards of ice fall in a 30-foot-tall cylinder with a 10-foot radius centered on a point you choose within range. The area is obscured, and exposed flames in the area are doused.

The swirling winds make moving treacherous. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a constitution saving throw. On a failed save, the target's speed becomes zero and it takes 9d4 cold damage

If a creature starts its turn in the spell's area and is concentrating on a spell, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.

* - (a pinch of dust and a few drops of water)

Spell Tags: Damage Control Combat

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy)

AnthonyButterfield

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