A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centred 200 feet above the nearest evil aligned creature(not including you). The spell fails if there isn’t an evil creature within range, or if there isn’t a point in the air where the storm cloud could appear (for example, if the creature is in a room that can't accommodate the cloud).
When you cast the spell, a bolt of lightning flashes down from the cloud onto the target creature. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, lightning is called down to the creature until it leaves the area of the cloud or the spell is ended.
If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.
At Higher Levels. When you cast this spell using a spell slot of 6th or higher level, the damage increases by 1d10 for each slot level above 5th.
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