Level
2nd
Casting Time
1 Reaction *
Range/Area
Sight
Components
V, S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Warding

A translucent turtle shell made of green energy forms around the target, granting them +5 to their AC until the beginning of their next turn, including against the triggering attack, and they take no damage from magic missile.

* - which you take when a ally is hit by an attack or targeted by the magic missile spell

Spell Tags: Warding

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy)

BigSlappy

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