Level
8th
Casting Time
1 Action
Range/Area
Self
(30 ft. )
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic
You point an outstretched hand with fingers spread and emanate a blanket of necrotic energy from your fingertips. Each creature that you choose in a 30-foot cone must make a Constitution saving throw. A creature takes 5d12 necrotic damage and suffers 2 levels of exhaustion on a failed save, as their bones become frail and strength leaves their body. On a successful save, they take half as much damage and do not become exhausted but become frightened of you until the end of their next turn.
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