Level
1st
Casting Time
1 Action
Range/Area
40 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic

Targets a creature of choice, Target then has to do a DEX saving to avoid it, If successful save then deal 1d6 Physical if the target fails the saving throw deals 2d6 physical and sets the debuf "refected bones" ("Rejected bones" > take away 25% of total damage delt by the target)

If a creature is within a 10ft range of main target it ricochets towards them(friendlies or enemies) if more than one extra creature is within range the one who fails saving check gets hit. If failed they take 1d6 but doesnt get "rejected Bones", If saved they avoid it and doesnt take any damage

 

 

Available For: Wizard (Legacy) - School of Necromancy (Legacy)

TheSwePanda

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