Level
3rd
Casting Time
1 Minute Ritual
Range/Area
Self (10 ft. )
Components
V, S, M *
Duration
8 Hours
School
Evocation
Attack/Save
None
Damage/Effect
Utility

This spell cannot be cast indoors; it requires open soil.

A 10-foot-radius grove from Chelwin Rise springs up around you, the familiar mossy canopy protecting from all sides. The spell ends if you leave its area.

Nine creatures of Medium size or smaller can fit inside the grove with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the grove when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can't extend through the grove or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside.

 

* - (a small crystal bead)

Spell Tags: Utility

Available For: Bard (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Demi_Shock

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