Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Force

You float ten feet into the air and tear a rift in reality causing a swirling vortex of abyssal energies to form in a 10-foot radius cylinder around you that is 20 feet in height, the area is heavily obscured from the outside and lightly obscured on the inside, your speed is replaced with 20 feet of flight speed (which doesn't carry outside the spell's range.)

Creatures within a 20 ft radius of the point of origin must succeed on a strength saving throw against your spell save DC or are pulled in to the area. Creatures other than you that start their turn in the area and creatures that enter the area must succeed on a strength saving throw against your spell save DC or take 1d6 force damage, are restrained and have a flight speed of 10 feet, if a target already has a flight speed it is instead halved.

When a creature enters the vortex roll a d4, if the outcome is positive they take 2d6 force damage, if the outcome is negative spawn a random abberation/monstrosity of the abyss with a maximum CR of 1 on either end of the cylinder. The creature is not hostile towards you and acts independently of you on your turn, when you spawn another creature, you can choose to replace a creature with a higher CR one, these can have a CR above 1. The combined CR of creatures in the spell can reach 4. Spawned creatures can only exist within the spell's range and last 3d6 seconds outside of it.

* - (any tentacle or eye)

Available For: Warlock (Legacy) - The Great Old One (Legacy)

Sphiltic

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