Level
7th
Casting Time
1 Action
Range/Area
Touch (800 ft.2 *)
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Combat (...)

Call Nature
To cast this spell, you are required to be standing on soil, touching a tree or touching natural water. (natural springs, rivers, lakes, oceans, ect.)
You kneel down and touch the nearest part of nature around you and pray to nature.

DM rolls a d8 and depending on what the DM rolls, the following will instantly take effect;
1. Nature is not heeding your call. Nothing happens.

2.  The ground start to rumble near 2  random opponents and 1 Grasping Vine sprouts from the ground near each of them. (if there is only one opponent, only one will sprout) That creature must succeed on a Dexterity saving throw or be pulled 20 feet directly toward the vine. (the opponent is grappled for 1 minute)

3. 
Nature is not heeding your call. Nothing happens.

4.
 Wildflowers and small plants sprouts from the ground in an instant and the party feels the power of nature infuse their body. All individual party members will roll 2d6 and heal according to what they roll. (The sprouted plants are permanent, but they do nothing.)

5.
  Nature is not heeding your call. Nothing happens.

6.
The ground beneath the feet of up to 2 of the party members starts to shift a little, and and the member(s) feels the power of nature infuse their body and they are granted Barkskin. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armour it is wearing.

7.
  Nature is not heeding your call. Nothing happens.

8.
 Depending on the nature of your surroundings, 1 of the following creatures will be summoned; Cave or bare lands - Earth Elemental, Near or in water - Water Elemental, Forest area - Shambling Mound. The summoned creature stays until slain or battle ends. (DM controls the summoned creature)

Spell Tags: Healing Summoning Environment Combat

Available For: Druid (Legacy) Ranger (Legacy)

paddiavalon

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