Level
4th
Casting Time
1 Action
Range/Area
150 ft. (30 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Force

A small, black floating orb of energy appears at a point you choose within range that sucks nearby creatures into it. Each Large or smaller creature in a 30-foot sphere originating from the orb must make a Strength saving throw. On a failed save, a creature takes 3d8 force damage and is pulled 15 feet towards the orb. Creatures who fail the save and are closer than 15 feet are pulled into the same space as the orb. They will float in that spot as if under the effects of a levitate spell until the start of your next turn. On a successful save, the creature takes half as much damage and isn't pulled.

In addition, unsecured objects that are completely within the area of effect are automatically pulled 15 feet towards you by the spell's effect.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th. The range of the spell and the distance creatures are pulled increases by 5 feet.

* - (a small magnet)

Spell Tags: Damage Control

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Megamatt15

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