Level
7th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect

Target a living creature within range, gambling their life and soul. Once the spell is cast on the target, they cannot die for the duration of the spell, converting all damage into necrotic flesh on their body. Before the spell ends, ½ of the total damage incurred must be healed, at which point the target’s necrotic flesh turns into large scabs, healing over time. If the target’s Hit Points would go below 0 during this time, they will have 1 Hit Point after the spell ends if the healing requirement is met. Temporary Hit Points do not count towards the healing requirement.

If the healing requirement is not met when the spell ends, the necrotic flesh will fester and rapidly spread, killing the target. The target then becomes a Revenant within 1d12 days, their quarry the caster who used Debridement on them. If the caster used Debridement on themselves, they target the first living creature they see.

At Higher Levels. The damage required to be healed by the end of the spell is reduced to ⅓ of the total when cast at 8th level, and ¼ of the total at 9th level.

* - (A scab picked off the wound of a living creature)

Available For: Cleric (Legacy) - Death Domain Wizard (Legacy) - School of Necromancy (Legacy)

Deschain9

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