You gain the service of a familiar, created from a shard of your patron's avatar, that takes an animal form you choose. Your familiar acts independently of you, but it always obeys your commands. A familiar can't attack, but it can take other actions as normal. The familiar cannot deal damage to others but in turn is invincible, only being able to be removed by the caster's volition or by banishment spells.
While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses. This communication allows for your patron to directly instruct you at will, often giving demands to their champion. Only those that your patron chooses may hear the familiar speak.
As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.
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