You touch one willing creature and imbue it with the power to spew magical energy from its mouth, provided it has one. Choose from the chart below.
Until the spell ends, the creature can use an action to exhale energy of the chosen type in a 15-foot range. Each creature in that area must make a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save, or half as much damage on a successful one. The spell does the first damage type, but in order to resist the damage the target must resist both damage types.
|
Mephit |
Range |
Damage Type |
|
Dust |
15’ cone |
Blind for 1 minute, repeat saving throw at end of each turn ending the effect on a success |
|
Ice |
15’ cone |
Cold or Force |
|
Magma |
15’ cone |
Fire or Force |
|
Mud |
15’ target |
Restrained for 1 minute, repeat saving throw at end of each turn ending the effect on a success |
|
Smoke |
15’ cone |
Blind for 1 minute, repeat saving throw at end of each turn ending the effect on a success |
|
Steam |
15’ cone |
Fire or Cold |
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
* - (A pinch of ash, sand, seaweed or dust)
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