Level
2nd
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Blinded

You touch one willing creature and imbue it with the power to spew magical energy from its mouth, provided it has one. Choose from the chart below.
Until the spell ends, the creature can use an action to exhale energy of the chosen type in a 15-foot range. Each creature in that area must make a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save, or half as much damage on a successful one. The spell does the first damage type, but in order to resist the damage the target must resist both damage types.

Mephit

Range

Damage Type

Dust

15’ cone

Blind for 1 minute, repeat saving throw at end of each turn ending the effect on a success

Ice

15’ cone

Cold or Force

Magma

15’ cone

Fire or Force

Mud

15’ target

Restrained for 1 minute, repeat saving throw at end of each turn ending the effect on a success

Smoke

15’ cone

Blind for 1 minute, repeat saving throw at end of each turn ending the effect on a success

Steam

15’ cone

Fire or Cold


At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

 

* - (A pinch of ash, sand, seaweed or dust)

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

HappyBoom

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