With the casting of this spell, you can graft all manner of non-magical equipment directly onto the body of an undead you have animated, fusing the equipment to bone making them become one. This, in effect, replaces the limb of the undead with the weapon used as the material component or infuses them with armor granting them it's benefits as it becomes a part of the undead, thus greatly increasing the creatures combat capabilities.
Weapons: The undead creature, naturally, now does the damage of the weapon rather than it's own claw, slam, or other attacks. Weapons grafted onto undead creatures in this way are considered natural weaponry. When this process is done with more than one weapon the undead creature will be able to make a number of attacks equal to the weapons grafted on to them in this way per attack action. However, the undead creature so affected will no longer be able to pick up or manipulate objects, also if the legs are replaced in this way the undead creature's movement speed is halved.
Armor: The undead creature is granted the benefits of the armor replacing it's previous armor class and such. Armor grafted onto undead creatures in this way is considered natural armor, also ignoring any requirements for typically dawning the armor.
Miscellaneous: For all other non-magical equipment refer to your DM. *Suggested that you speak with DM ahead of time if possible*
* - (One piece of non-magical equipment. The fusion of metal and materials with bone is a permanent process and so the equipment will be expended during the casting, even if the undead is later destroyed.)
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