Level
4th
Casting Time
1 Hour
Range/Area
120 ft.
Components
V, S, M *
Duration
1 Day
School
Enchantment
Attack/Save
None
Damage/Effect

You select an animal (for example, a lion) or image (such as a shining sword) or ideal (such as honor) and associate it with a specific individual. Each creature within the spell’s range must make a Wisdom saving throw. Each creature that fails the saving throw associates the person with the animal, image, or ideal for as long as the spell lasts. A positive association increases the starting attitude of those around the affected target by one step; hostile becomes indifferent, indifferent becomes friendly. Likewise, a negative association decreases the starting attitude by one.

This can be a subtle way to influence a group: By planting an association that links a lord to wickedness or to a serpent, the caster can undermine morale in that lord’s dominion for days. Friendly advisers become indifferent, for example, and unfriendly rivals become hostile.

Enhancement: For each spell slot used higher than 4th level, the association lasts for an  additional day.

* - (a sketch of the target))

Available For: Bard (Legacy) Cleric (Legacy) Wizard (Legacy)

Zoe_Ravendra

Comments

Posts Quoted:
Reply
Clear All Quotes