Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
When you cast bait, choose a creature and an object. Both must be within 60 feet of you. If the creature fails a Wisdom saving throw, it
experiences an overwhelming desire to possess the object. On its turn, the affected creature must move directly toward the object, ignoring all danger. Upon reaching the object, it does everything within its power to remain within 5 feet of the object and to prevent anyone else from possessing it, even if that means taking it away from its current owner.
The affected creature can repeat the saving throw at the end of each of its turns; a successful save ends the effect.
* - (a shiny piece of glass)
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