Level
2nd
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
S, M **
Duration
Instantaneous 1 Hour
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Control (...)
You conjure a low wall of spikes to injure a swift moving creature. The he target must make a Dexterity saving throw. On a failed save, the target takes 6d6 piercing damage, and the creature's speed becomes 0 for the rest of the turn.
* - When a creature within range moves more than 20 ft in one turn ** - (A sharply pointed stick)
Comments