You bind up to eight creatures, which must include yourself, with a magical alarm. The participants must all make touch contact with one another, such as holding hands in a ring, while the spell is cast. For the duration, if one of the creatures included in the pact takes damage, all other members of the pact within 1 mile of the injured creature are instantly alerted, as if by the alarm spell. If applicable, they are wakened from nonmagical sleep.
If a creature moves more than one mile away from the nearest other member of the pact, or leaves the plane of existence where the spell was cast, the spell ceases to affect them. A dispel magic spell can remove the effect from a given creature without alerting other members of the pact.
* - (A silver chime worth at least 50 gp)
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