Level
4th
Casting Time
1 Action *
Range/Area
400 ft.
Components
V, S, M **
Duration
Until Dispelled
School
Divination
Attack/Save
None
Damage/Effect
Starting from you as a central point you start to create four thin luminous streaks of light. By closing your eyes you can see through the four rays for a maximum of 10ft in full light and 5 feet in darkness.
The rays travel at a speed of 100ft per round. The Rays can overcome obstacles and walk the walls. Enemies can make a DC25 perseption check to see the rays move. In dark places the DC drops to 15.
After reaching the desired position while maintaining concentration you can set up your rays.
As an aktion or reaction you can launch your rays towards one or two enemies. If you encase a single target in magical rays the opponent must make a str saving throw if not they are considered grappled. If you choose to split your rays between two targets the save hase a -5 penalty. On the next turn failing to break the chains results in 1d4 + your spell casting ability magical slashing every turn the damage die increases by 1 die size (i.e. turn 1 = 1d4, turn 2 = 1d6 etc).
after chaining one or more opponents you create a telepathic connection with him and you can ask him a single question if the target gives you a true and honest answer the effect of the spell ends automatically
This spell can be casted at higer levels by increasing the number of rays (2 / lvl) and the dmg dealt (1 damage dice / 2lvl)
* - Spend 1 aktion to set up and the you can use reaction to use
** - (A Diamond orb englobed with gold wire worth 10.000gp. Item is not consumed)
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