You weave and compress threads of shadow to create a sword and envelope yourself in armor of solidified gloom.
The magic sword lasts until the spell ends and acts as if you had cast Shadow Blade at 2nd level: It counts as a simple melee weapon with which you are proficient. It deals 2d8 psychic damage on a hit and has the finesse, light and thrown properties (range 20/60). In addition, when you use the sword to attack a target that is in dim light or darkness, you make the attack roll with advantage. If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the sword to reappear in your hand.
The magic armor lasts until the spell ends and your AC can't be less than 16 regardless of wearing any other armor. In addition, in dim light or darkness, any creature has disadvantage on attack rolls against you and you have advantage on stealth checks.
In direct sunlight, the advantages and disadvantages switch for both the weapon and the armor.
Previous Versions
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3/10/2020 10:24:21 PM
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