You bind bright energy into a sword of distilled brilliance in your empty hand. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d6 psychic damage on a hit and has the finesse, and light properties. In addition, when you use the sword to hit a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain concentration.
If you drop the sword, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the sword to reappear in your hand.
At Higher Levels. When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 3d6. When you cast it using a 5th- or 6th-level spell slot, the damage increases to 4d6. When you cast it using a spell slot of 7th level or higher, the damage increases to 5d6.
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