Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Compulsion (...)

You fill a humanoid you can see within range with a sense of overwhelming paranoia. It must make a Wisdom saving throw, and it does so with advantage if at least one of its allies is within 10 feet of it. If it fails, it perceives everything around it as being hostile until the spell ends, and may attempt to run, become paralyzed with fear, or fight to defend itself (DM's discretion). It can retry its saving throw at the end of each of its subsequent turns, and other creatures can use their action to talk their ally down, allowing them to retry their saving throw with advantage. The spell ends early on a success. When the spell ends, the creature knows you influenced it.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 3rd. Creatures don't gain advantage on their save if their allies are all also being targeted by your spell.

* - (A stick of incense worth 25 gold, which the spell consumes.)

Spell Tags: Social Compulsion

Available For: Bard (Legacy) Warlock (Legacy) Wizard (Legacy)

VivianAleks

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