This spell animates a skeleton or corpse that performs simple tasks at your command for the duration of the spell. Choose a pile of bones or a corpse of a Medium or Small creature within range. Your spell causes them to become an animated, once living object, and does not turn them into an undead creature. It has AC 8, 1 hit point, a Strength of 13, a walking speed of 20 feet, and it can't attack. If it drops to 0 hit points, it collapses to the ground and is no longer under your control.
On each of your turns, you can use a bonus action to mentally command any once living objects you made with this spell to move, if the object is within 60 feet of you (if you control multiple once living objects, you can command any or all of them at the same time, issuing the same command to each one). You decide where it will move during its next turn, or you can tell it to go to specific location. After you issue a command, the object continues towards that location until it is destroyed, reaches the location, or your control over it ends. If you issue no commands, the object simply remains stationery.
The once living object is under your control for 24 hours, after which it drops to the ground, lifeless. To maintain control of the object for another 24 hours, you must cast this spell on the once living object again before the current 24-hour period ends. This use of the spell reasserts your control over up to four once living objects you have animated with this spell, rather than animating a new one.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional once living objects for each slot level above 3rd. Each of the objects must come from a different corpse or pile of bones.
* - ((a miniature or full-sized drumstick or a chicken leg bone, a thread) )