Level
6th
Casting Time
1 Action
Range/Area
100 ft (30 ft )
Components
V, S
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
STR Save
Damage/Effect
Bludgeoning

For the duration of this spell, ripping winds roar in a 30 feet cube within range. Any enemies within the cube are instantly deafened, no save required. Any ranged attack rolls entering or passing through the spell is impossible, and anyone in the cube must expend 2 feet to move one foot. If a target begins their turn in the winds or enters it for the first time on their turn, they must make a Strength saving throw, takin 10d6 bludgeoning damage on a failed save and being ejected up to 1d6 * 5 feet away in a random direction and knocked prone, or taking half damage and being moved back only 5 feet. As a bonus action on your turns, you can move the winds up to 10 feet away.

At higher levels: When this spell is cast with a 7th level spell slot or higher, the damage increases by 2d6 for the level of the spell slot past 7th.

Available For: Cleric Druid Sorcerer Warlock Wizard

Shavarathspawn