You select a point that you can see and carve out a 30ft sphere centered on that point. All matter within that sphere disappears and is sent to a pocket dimension.
Any unwilling creatures caught within the sphere must succeed on an intelligence saving throw or be teleported into the pocket dimension with the sphere. Creatures within this pocket dimension do not need to breathe, drink, or eat, but interact with other creatures or matter within the sphere as normal.
Creatures can attempt an otherintelligence saving throw to escape the sphere. If failed, they must wait 1 day before they can attempt another escape.
Upon second casting of this spell, you can choose a point that you can see and resummon the sphere including all matter and creatures within it. You only have one sphere, and cannot take anything if the pocket dimension already holds a significant amount of matter or any amount of creatures. You cannot replace matter or creatures in the sphere, only pocket or unpocket it.
* - (A silk bag)
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