Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Psychic

You conjure a mysterious mist from the fey wilds that envelopes and distorts a creature. Choose a creature that you can see within range to make a Wisdom saving throw or take 1d8 psychic damage and teleport 5 feet in a random direction. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west. If the rolled direction is blocked or occupied by another creature, the target does not teleport to the new location. This spell counts as eldritch blast for any option or enhancement that applies to the eldritch blast spell such as the warlock's eldritch invocations.

The spell creates more than one mist when you reach higher levels: two mists at 5th level, three mists at 11th level, and four mists at 17th level. You can direct the mists at the same target or at different ones. Each creature must make separate saving throw for each mists. If a creature fails consecutive saving throws, they do not teleport an additional time, but the teleport distance increases by 5 feet for each failed saving throw.

Spell Tags: Teleportation Damage Combat

Available For: Warlock (Legacy) Warlock (Legacy) - The Archfey (Legacy)

FallenPhoenixIV

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