School: Chronomancy (Divination)
(Intended for use with the Chronomancer subclass)
Range: 6 hours into the future / level
Upon casting this spell, the caster may gain general knowledge of a single event to come. The event must affect the caster in some way. (An event that would affect another character in the party might count, especially if the caster relies on other party members for safety.)
The chronal range is six hours into the future per caster level, and the spell automatically centers on the most important event in that time range. Information is frequently misleading--the caster might discover that gambling will bring good fortune, only to discover after losing 50 gp that the winner wishes to hire them for an adventure--and there is always a 10% chance that the information is simply wrong.
The material component is a rose quartz held to the caster's forehead.
Based on 2e AD&D spell of the same name, from the Chronomancer suppliment (TSR 9506).
* - (A rose quartz.)
A full list of 50+ Chronomancy spells, plus related monsters, items, backgrounds, etc, can be found in the comments of my Chronomancer (Wizard) subclass here.
https://www.dndbeyond.com/subclasses/6582-chronomancer
Chronomancer, Version 2 - [https://www.dndbeyond.com/subclasses/522102-chronomancer]