Level
1st
Casting Time
1 Action
Range/Area
15 ft.
Components
V, S, M *
Duration
Concentration 1 Round
School
Transmutation
Attack/Save
None
Damage/Effect

School: Chronomancy (Transmutation)
(Intended for use with the Chronomancer subclass)
Duration: In combat/frantic situation: up to 1 round ; Out of combat: up to 5 minutes

Channelling energy from the demiplane of time, the caster causes two contradictory possible immediate futures to both be realized simultaneously for a target creature. Whatever actions the creature takes for the next round, they gain Advantage on all rolls. All rolls made against the target, including contesting rolls, have Disadvantage.

This spell requires more focus than the average concentration spell.  In combat, or in highly stressful or frantic situations, the caster can concentrate as normal for only up to 1 round.  In calmer situations, the caster can concentrate on maintaining the spell for up to 5 minutes.

The caster cannot target themselves with this spell.

The material component for this spell is a small sealed container whose contents cannot be directly observed.

At Higher Levels:
You can target one additional creature for each additional slot level above 1st.

This spell is an original work.

* - (A small sealed opaque container)

Available For: Sorcerer (Legacy) Wizard (Legacy)

Lowraith

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