School: Chronomancy (Transmutation)
(Intended for use with the Chronomancer subclass)
You slightly inhibit the flow of time around up to six target creatures in a 40-foot cube. Each of these targets must succeed on a Wisdom save or be affected by the spell.
Each affected target has their movement speed reduced by half, −2 to AC and to Dexterity saves, and cannot use any Reactions. During each victim's turn, they must choose between using an action or a bonus action, instead of using both. Affected victims can also only use a single melee or ranged attack each round, while the spells is in effect.
Affected spellcasters who attempt to cast a spell with casting time of 1 action must roll a d20. If the result is an 11 or higher, the spell completion (and effect) is delayed until the caster's next turn, and ANOTHER action must be spent on that turn in order to complete the spell. If an action cannot be used in this way, or all actions are spent performing other actions on that following turn, then the spell is wasted.
Affected victims are allowed an additional Wisdom save at the end of each turn. If successful, they break free of the effect, though the spell continues to effect all other victims.
This spell is similar to a common 3rd level wizard spell, except that it differs in the exact implementation of the effect, and is available to the practitioners of Chronomancy as a 2nd level spell, due to the caster's advanced grasp of time manipulation.
* - (A drop of molasses)
A full list of 50+ Chronomancy spells, plus related monsters, items, backgrounds, etc, can be found in the comments of my Chronomancer (Wizard) subclass here.
https://www.dndbeyond.com/subclasses/6582-chronomancer
Chronomancer, Version 2 - [https://www.dndbeyond.com/subclasses/522102-chronomancer]
Note: The original Chronomancer suppliment for 2E indicated that a Chronomancer specialist Wizard was to gain access to any time-manipulation-related spells at one level lower than their normally listed spell level. Thus, spells like Haste and Slow would, for a Chronomancer, be 2nd level spells, instead of 3rd. Time Stop would be 8th level, instead of 9th. Etc. In order to facilitate that effect for DnDBeyond-hosted digital character sheets, I created a few custom spell entries such as this one.