Level
3rd
Casting Time
1 Action Ritual
Range/Area
Sight
Components
V, S, M *
Duration
30 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect

School: Chronomancy (Transmutation)
(Intended for use with the Chronomancer subclass)

When this spell is cast on a creature of Intelligence 2 or greater, it fastens a magical tether to the creature's lifeline. The creature must be close enough for the caster to recognize it by sight, and it can attempt a Wisdom save to avoid the effect. This sets the range at 60 yards for typical conditions. Items such as Eyes of the Eagle would extend this range, but psionic powers like Clairvoyance or any type of scrying would not.

If the caster slips to the demiplane of time, he appears next to the affected creature's lifeline. The tether is seen as a thin white cord linking it and the caster. As with Timeslip, a large amount of turbulence may displace the caster, but they remain tethered to that lifeline. If Lifeline Tether is cast directly on a lifeline, no save is permitted. Slipping back to reality places the caster within 1d100 x 10 yards of the creature.

Casting Detect Temporal Anomaly always leads the caster right to the tethered creature. This application is useful for finding out who a particular lifeline belongs to.

The material component is a 1-foot length of cord braided with strands of silver.

Based on the 2e AD&D spell Life Tether, from the Chronomancer suppliment (TSR 9506).

* - (A cord braided with silver strands)

Available For: Sorcerer (Legacy) Wizard (Legacy)

Lowraith

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