Level
3rd
Casting Time
1 Action
Range/Area
180 ft.
Components
V, S
Duration
Until Dispelled
School
Enchantment
Attack/Save
None
Damage/Effect

School: Chronomancy (Enchantment)
(Intended for use with the Chronomancer subclass)

Upon casting this spell, the caster creates a time loop in the creature's mind that causes it to repeat this round's action indefinitely. If the creature attacked, it attacks the same person again. If it drank a potion, it drinks from the same bottle again. Even if something happens to prevent this attempt (eg. the opponent is dead, or someone takes the bottle away), the subject still strives to repeat its last action.

The victim gains a Wisdom save at the end of every round it is affected by the spell, until the loop is broken. Starting with the second saving throw, the creature gains a cumulative +1 bonus to this save every round.

Based on the 2e AD&D spell Time Snare, from the Chronomancer suppliment (TSR 9506).

Available For: Sorcerer (Legacy) Wizard (Legacy)

Lowraith

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