Level
4th
Casting Time
1 Action
Range/Area
Sight
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

School: Chronomancy (Transmutation)
(Intended for use with the Chronomancer subclass)

Upon casting Temporal Push, the caster opens a partially-formed slipgate to the demiplane of time and attempts to force a creature through it. Because this slipgate is not fully formed, the subject automatically slips back to reality at a later time. The creature is thrown forward up to 1 round + 1 round per caster level. The amount must be decided when the spell is cast. The spell removes the creature from reality for a limited time, allowing the caster to deal with other problems or prepare a "welcome" for the returning creature. The affected creature is aware of no passage of time. Everything seems to suddenly blip or shift about, as if they instantaneously teleported forward in time. If a physical presence is occupying the space to be returned to, the creature is displaced slightly on return. At the time of the casting, both the caster and target make separate Wisdom checks; first the caster, then the target. For every point by which the caster succeeds their own check, assign a -1 penalty to the target's roll (up to a max of -4). If the caster fails the check, or if the target succeeds (after penalties), then it is the caster who ends up getting pushed through the slipgate instead.

Based on the 2e AD&D spell of the same name, from the Chronomancer suppliment (TSR 9506).

Available For: Sorcerer (Legacy) Wizard (Legacy)

Lowraith

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