Level
5th
Casting Time
1 Action Ritual
Range/Area
60 ft.
Components
V, S, M *
Duration
Special
School
Transmutation
Attack/Save
None
Damage/Effect

School: Chronomancy (Transmutation)
(Intended for use with the Chronomancer subclass)

Duration: 5 rounds + 1 round / level, or Permanent*

When this spell is cast, the evolutionary clock of the target is reversed, and its fighting ability is increased at the cost of its mind. The target gains 1d6 in each of Strength, Dexterity, and Constitution (maximums of 22), while losing 3d6 in each of Intelligence, Wisdom, and Charisma (minimums of 2). Nails and teeth become sharper and usable as weapons. There is a marked increase in body hair, and other body changes might be notices (longer arms, hunched posture, thicker bones, pronounced brow, etc). At any Intelligence below 5, the creature automatically shuns weapons in favor of a claw/claw/bite attack (1d6/1d6/1d8; if a creature already had these attacks, increase the size of each damage die by one). The creature must roll a Death Save until it either fails twice, or succeeds once. If it fails twice, this change is permanent. Unwilling targets may attempt a Constitution save to negate the spell.

For an unknown reason, Devolutionary Warrior does not have any effect on Elves. Some Chronomancers hypothesize that perhaps elves were created whole by the gods, without evolution, rather than simply having an innate resistance.  Others suppose the inherrent magic of Elves somehow interferes with this particular spell.

Half-Elves are weakly affected, and gain only 1d3 in each of Strength, Dexterity, and Constitution, and lose only 2d6 in each of Intelligence, Wisdom, and Charisma.

The material component for this spell is the tooth of a gorilla or carnivorous ape.

Based on the 2e AD&D spell Devolutionary Warrior, from the Chronomancer suppliment (TSR 9506).

* - (The tooth of a gorilla or carnivorous ape)

Available For: Sorcerer (Legacy) Wizard (Legacy)

Lowraith

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