Level
6th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

School: Chronomancy (Transmutation)
(Intended for use with the Chronomancer subclass)

This spell delays the time normally spent each round recovering from the effects of spellcasting. This allows for more spellcastings per round, but 2 rounds of rest are required after the Optimized Casting's duration ends, during which the caster can perform no casting or combat actions (drinking potions and moving are allowed). While this spell is in effect, all spells with a casting time of less than a minute are treated as having a casting time of 1 Bonus Action instead.

Starting the round after this spell is cast, the caster gains an additional 2 Bonus Actions each round that may only be used to cast spells.

Any round in which the caster uses this effect, they may not take any non-casting actions. Any round in which the caster takes a non-casting action is considered a normal round, and this spell continues to remain in effect until the duration expires.

Only spells of 4th level or lower whose casting time is less than 1 minute may be cast at all while using the effects of the Optimized Casting and no single spell can be cast more than once in the same round, so long as Optimized Casting is still in effect. Doing so ends the Optimized Casting spell immediately.

Effect Per Round:
Normal number of actions available, and
+1 Bonus Action to cast a spell,
+1 Bonus Action to cast a spell,
All spells with casting time < 1 minute are now casting time Bonus Action,
Each spell may only be cast once each round (violation ends this spell),
No non-spell actions may be taken if extra spells are cast this round (cannot be violated)

The material components are a hummingbird's tongue and some poppy seeds.

Inspired by the 2e AD&D spell Magic Manager, from the Chronomancer suppliment (TSR 9506).

* - (A poppy seed and a hummingbird tongue)

Available For: Sorcerer (Legacy) Wizard (Legacy)

Lowraith

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