School: Chronomancy (Divination)
(Intended for use with the Chronomancer subclass)
By touching the forehead of a willing recipient, you channel temporal energy through yourself to temporarily intensify the connection between the recipient and their lifeline in the demiplane of time. As a result, events that directly impact that lifeline in the immediate future can be "felt" coming. The recipient can no longer be surprised, and gains Advantage on all attack rolls, saves, and checks. Disadvantage is imposed on any attack made against the recipient.
The caster can only act as a conduit for one target at a time. Any additional castings of this spell cancel the effects of previous castings.
The material component for this spell is the preserved exoskeleton of a haired spider.
This spell is similar to a common 9th level wizard spell, except that it differs in the exact implementation of the effect, and is available to the practitioners of Chronomancy as an 8th level spell, due to the caster's advanced grasp of time manipulation.
* - (The preserved exoskeleton of a haired spider)
A full list of 50+ Chronomancy spells, plus related monsters, items, backgrounds, etc, can be found in the comments of my Chronomancer (Wizard) subclass here.
https://www.dndbeyond.com/subclasses/6582-chronomancer
Chronomancer, Version 2 - [https://www.dndbeyond.com/subclasses/522102-chronomancer]
Note: The original Chronomancer suppliment for 2E indicated that a Chronomancer specialist Wizard was to gain access to any time-manipulation-related spells at one level lower than their normally listed spell level. Thus, spells like Haste and Slow would, for a Chronomancer, be 2nd level spells, instead of 3rd. Time Stop would be 8th level, instead of 9th. Etc. In order to facilitate that effect for DnDBeyond-hosted digital character sheets, I created a few custom spell entries such as this one.