School: Chronomancy (Transmutation)
(Intended for use with the Chronomancer subclass)
This spell attempts to alter time around the salient abilities of a magical item. This attempt may be made only once per item, and there is a significant chance of permanently ruining the affected item forever. Use the table below to figure the chance for failure.
Frequency is the number of times per day the item can be used, or the recharge time required between uses. When this feature is altered, uses per day are doubled, or the recharge time is halved. The recharge time of a pair of Wings of Flying goes from 1d12 hours to 1d6 hours, for example.
Duration is how long the effect is operating. Altering this doubles the duration. Wings of Flying could now be used for 2 hours before they disappear, instead of 1 hour.
The material component is an ounce of mercury.
Chance of failure if altering | Chance of failure if altering | ||
Type of Target Item | Frequency | Duration | |
Potion | N/A | 75% | |
Ring | 40% | 35% | |
Rod | 40% | 20% | |
Staff | 10% | 35% | |
Wand | 15% | 10% | |
Misc. | 50% | 35% |
Based on 2e AD&D spell Item Supercharger, from the Chronomancer suppliment (TSR 9506).
* - (An ounce of mercury)
A full list of 50+ Chronomancy spells, plus related monsters, items, backgrounds, etc, can be found in the comments of my Chronomancer (Wizard) subclass here.
https://www.dndbeyond.com/subclasses/6582-chronomancer
Chronomancer, Version 2 - [https://www.dndbeyond.com/subclasses/522102-chronomancer]