Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Utility

This spell is a minor magical trick that novice spellcasters use for air conditioning and controlling the temperature. You create one of the following magical effects on yourself or a target creature within range:

  • You humidify or dehumidify the air around the target creature for 1 hour.
  • You alter the temperature around the target creature by up to 10 degrees for 1 hour.
  • You protect the target creature from nonmagical solar and other radiation for 1 hour.
  • You protect the target creature from nonmagical rain, snow, and other precipitation for 1 hour, as it magically slopes to the creature's sides.
  • You protect the target creature from nonmagical dust and debris for 1 hour, as if there were a bubble around the creature.
  • You cause bright light in the target creature's vision to become dim light for 1 hour.

If you cast this spell multiple times, you can have up to three of its effects active at a time, and you can dismiss such an effect as an action. If a target creature is unwilling, it must pass a Wisdom saving throw or be affected by the spell.

* - (a vial of water)

Spell Tags: Utility

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Keundt

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