Level
1st
Casting Time
1 Action
Range/Area
120 ft. (10 ft. *)
Components
S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Damage

You summoning a number of white floating balls of energy in a 10-foot radius centered on a point you choose within range. Each creature in that area must make a Dexterity saving throw. A creature takes 1d8 force damage on a failed save, or half as much damage on a successful one. Record the untaken damage and add it to the next attack (this effect stacks). Until the spell ends, you can make the attack again on each of your turns as an bonus action. If you use your action to cast Friendliness Pellets you can add that damage to this spell including adding to the  missed bonus. For flavor purposes the damage taken is the number of pellets that hits with each pellet doing one damage. They do not count as multiple attacks.

* - (a small amount of dust, or other similar material)

Spell Tags: Damage

Available For: Wizard (Legacy) - School of Evocation (Legacy) Artificer (Legacy) - Alchemist (Legacy) Artificer (Legacy) - Artillerist (Legacy) Artificer (Legacy) - Battle Smith (Legacy)

TheMSG

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