Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Concentration 10 Minutes
School
Abjuration
Attack/Save
None
Damage/Effect

Choose a melee weapon within range. Then, choose a damage type from the following: cold, fire, necrotic, thunder, poison, and lightning. The chosen melee weapon becomes wrapped with the following based on the chosen damage type.

Cold: The melee weapon becomes wrapped in ice. When a successful melee attack is made with the weapon, it deals an extra 3d6 cold damage.

Fire: The melee weapon becomes wrapped in fire. When a successful melee attack is made with the weapon, it deals an extra 3d6 fire damage.

Necrotic: The melee weapon becomes wrapped in dark energy. When a successful melee attack is made with the weapon, it deals an extra 3d6 necrotic damage.

Thunder: The melee weapon is not wrapped with anything. When a successful melee attack is made with the weapon, it deals an extra 3d6 thunder damage and a thunderous boom echoes from the weapon which can be heard from up to 300 feet away.

Poison: The melee weapon becomes wrapped with poisonous gasses. When a successful melee attack is made with the weapon, it deals an extra 3d6 poison damage.

Lightning: The melee weapon becomes wrapped with small sparks. When a successful melee attack is made with the weapon, it deals an extra 3d6 thunder damage.

Available For: Sorcerer (Legacy) Warlock (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Cleric (Legacy) - Arcana Domain Wizard (Legacy) - Bladesinging (Legacy)

BruhItzKwk

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